Cover of Velvet Excavation

Velvet Excavation

Comics · 168 pages · Published 2025-11-05 · Avg 2.3★ (6 reviews)

Descend into the scarlet tunnels beneath Borealis City — danger hums in every vein of stone! Velvet Excavation collects Chapters 10–12 and 15–19 of Astrid Johansson's neo-noir saga, following archaeologist-by-night vigilante Mara Vale and the saboteur called Kestrel as they unearth the Obsidian Archive under the derelict Cathedral Line. With kinetic layouts by artist Ren Éloi and a palette drenched in rusted crimsons, this volume delivers a razor-wire caper of haunted metro stations, pressure-suit break-ins, and uneasy alliances. After the critical and fan-fueled rise of Volumes 1–3, this latest entry tightens the screws while widening the map—from the salt-swept piers of Glass Harbor to the sealed vaults of the Pale Museum—perfect for new readers and longtime diggers alike.

Photo of Astrid Johansson

Astrid Johansson is a Swedish cartoonist and writer known for atmospheric, architecturally precise crime comics that blend urban folklore with pulp momentum. Raised in Gothenburg and trained in visual narrative at Konstfack, she self-published early mini-comics before breaking out with the indie series Lacuna Harbor (2014–2017), praised for its stark inks and meticulous transit maps.

Her later work, including Inkweft and the anthology piece Cold Frame, garnered nominations for Ignatz and Harvey awards and earned residency stints at Serieteket and Maison des Auteurs in Angoulême. Astrid Johansson splits her time between Malmö and Copenhagen, teaches workshops on page architecture, and collaborates with letterer Mira Sayegh and colorist Ren Éloi on serial projects. Her pages are marked by crisp panel engineering, tactile textures, and protagonists who solve mysteries with blueprints as often as with bravado.

Ratings & Reviews

Javier Monte
2026-04-12
  • Ideal para fans del noir urbano y ruinas subterráneas
  • La selección de capítulos deja huecos que confunden
  • Paleta rojo oxidado potente pero cansina en lecturas largas
  • No tan accesible para lectores nuevos como promete
Priya Dole
2026-03-19

Beneath the caper beats a set of ideas about digging through institutions and through yourself. The book keeps pairing artifacts with trust, suggesting that every find costs a little honesty, and the rust-red palette reads like corrosion as much as atmosphere. There is a sharp line here about risk too, paraphrased in the book's own promise of "danger humming through every vein of stone"—the hum is seductive, but it frays judgment. I admired the intent more than the execution, yet those themes linger like iron on the tongue.

Darius Kline
2026-02-28

Borealis City should feel like a maze that rewards the careful walker, but this volume turns the maze into noise. The Obsidian Archive under the Cathedral Line sounds like a find for the ages, and yet the book treats it like a backdrop rather than a discovery I can taste.

We ping from haunted stations to the Pale Museum to Glass Harbor, and the compass keeps spinning. Landmarks are named but not grounded, so the widened map is mostly more fog.

When the rules of the place stay slippery—what the Archive can do, why the vaults matter beyond cool doors—the stakes get soft. The danger is everywhere in theory, nowhere in particular on the page.

There are hints that almost sing: salt on the tongue, a wet shine on rails, a chapel tiled with soot. Then the scene cuts, and anchoring context never arrives. I kept begging for one steady page of orientation, and instead got another sprint into crimson static.

Leonie Brass
2026-01-15

As a character duet, Mara and Kestrel never quite click. Their uneasy alliance reads more like a schedule than a spark, with motives sketched in shorthand and dialogue leaning on clipped quips when a moment of interior quiet would have done more.

The vigilante-archaeologist angle should crack open rich contradictions, yet the book hurries past those fractures. I kept waiting for a scene that let either of them choose the archive or the person in front of them, and instead got slick exits.

Marcus Goh
2025-12-02

I rode into Velvet Excavation on the goodwill of the earlier volumes, and the editing choices hit like a loose rail.

Collecting 10–12 and 15–19 without the middle stretch turns the story into a staircase with missing steps. The book keeps telling me the screws are tightening, yet the skipped handholds make the climb feel arbitrary, not tense.

Éloi's pages are undeniably energetic, but the motion sometimes sacrifices legibility. The rusted-crimson palette is a mood, sure, yet it swallows nuance until scenes blur into one long bruise.

That pressure-suit break-in looks fierce, but the balloon placement and SFX crowd the gutters, and I found myself rereading to decode basic action. Momentum sputters when clarity goes missing.

There are flashes that gleam—the salt-spray spread at Glass Harbor, a sly cutaway in the Pale Museum—but the book fights itself too often. Two stars for ambition and atmosphere, and a lot of frustration that the craft keeps tripping at crucial beats.

Hannah Idris
2025-11-10

Ren Éloi's kinetic layouts shove Mara and Kestrel through haunted stations; the jump from Chapter 12 to 15 jars the rhythm, but the rust-red caper still slices along with terse intent.

Generated on 2026-04-18 12:02 UTC