I came for venom, ritual, and knives of consequence. I found a lot of smoke and mirrors padded with repetition.
The Labyrinth trials blur together. Room after room leans on similar hazards, and the cadence becomes slog instead of escalation.
Elowen's voice is sharp, sure, but it is welded to a pace that keeps circling the same bruise. Rival adepts sneer, officials posture, and the beats arrive exactly where you expect.
Nerith's old-world mind-song shows up like a promise of strangeness, then delivers mostly cryptic warnings and echoing lines. For a bond that risks blood and soul, the emotional voltage feels stuck on medium.
Yes, the world is pretty to look at. Pretty does not carry this length when the tension repeatedly cools just as it should be turning white hot.
By the time the High Coil rolls out more rules and consequences, I was out of patience. I wanted the story to bite harder, but it kept tasting like ash.