Robert Silverwood conjures a lush, perilous fantasy of oathbound magic and forbidden desire, where a treaty sealed in firelight may save a dying realm—or burn it to ash.
WARDEN. Caelan Morvane, Warden of Emberreach, has built a legend on the battlefield, wielding mystfire that crackles from his very blood. Yet the same blue-white blaze that made his name is guttering. Mines collapse into glassed caverns, crops wither under ashfall, and whispers call him the Ruinwright. Caelan's only hope is the Concord of Rivers, an ancient alliance with the tide-mages of Thalassar. If he can bind his house to theirs, their raincallers might coax the land to bloom again. But the last eruption—the Glassblaze—was no act of nature. It was his secret, and he will let the embers go cold before anyone learns what truly awakened it.
ARCHIVIST. Princess Ilyra Vesk, Chart-Keeper of Thalassar, was raised among storm atlases and sea-lit corridors where the walls remember every tide. Her family's magic once answered the moon with a gesture; now the waters strain against a thinning leash. Duty demands that she perform the Oathforge with Emberreach's Warden, sharing wells of power between land and river. Temptation begs her to flee on the sky skiff Albatross with Marlen Kade, a half-licensed pilot who knows the contraband tunnels beneath the Harbor of Bells. When Ilyra meets Caelan, she discovers humor and care beneath his hard-won armor—and a heat that answers her own—yet each step toward him drags her nearer to a truth the ocean is already trying to hide.
SHADOW. Jax Sarrow has made a career out of vanishing: a knife-dancer from the Night Markets of Gloamspire, a courier of secrets for the House of Velvet Knives. The bounty is too rich to refuse: ensure the Concord never happens, by theft or by blood. Only once he accepts does he see the faces on the vellum—Caelan Morvane, and Ilyra Vesk, the girl who once shared a lantern with him in the drowned catacombs of the Tide Abbey. With the Syndicate's eyes on his back and a wyrdbrand oath scorching his wrist, Jax must decide whether to cut the thread that binds their fates, or turn his blades against the hand that feeds him.
A story of three lives braided by longing, treachery, and old magic, Legends of the Mystfire Realm opens the Mystfire Cycle with stormglass astrolabes, oath-rings struck on the Oathforge, inkbound ghosts in the Library of Salt, and a romance that risks remapping the world.